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Thank You Note

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This Project is continuing to inch forward, I'd like it to go faster, but progress is progress.

Since the beginning of the funding drive, a number of related websites have been setup and many influential people in the maker movement have shown support, contacted me, tweeted my message or otherwise contributed in some way.

To them: my heartfelt thanks!

This is intended to be a community project, so it has never been my intention to go-it-alone, I do not possess the full range of skills to do every part of needed, and fortunately, thats not necessary, since many bright people have seen merit in the concept and are helping it advance toward its preliminary goals.

 

My Thanks go out to the following people for their contributions thus far.(more-or-less in chronological order)

Adrian Bowyer Zach Hoeken Erik De Bruijn
Sam Putman Kari Justice Dave McClure
Gatonero Keith Collins Normative
John Jones Betty Frankina Michel Bauwens
Eric Hunting Debra Bell Rachel Spingola
Mindy Lou Jones Dave Menninger Adrian Camacho
Edward Miller Samuel Rose Michael Koch
Suresh Fernando Jerimiah Kurka Reto Strauss
Foppema onetruecathal Tanith
Dave5 EFFALO Samuel Bierwagen
Joris Peels Andrew Plumb Richard Hogg
Christian Siefkes Joey Stanford Elmo Mäntynen

Special Notes:

Adrian Bowyers Role is indirect- his project (RepRap) inspired this one Zach's electronics serve a similar role.

Suresh Fernando (OpenKollab), Samuel Rose (Forward Foundation), Michael Koch (Open-Pario) and Michel Bauwens (P2P Foundation) have all worked extensively to accommodate, assist and promote the project (as have many others)

Sam Putman (MakerBeam) is directly responsible for steering me to modular coordination and the 300mm Cartesian grid standard.

Gatonero (Christoph Schwaeppe) has tirelessly promoted the project in Germany

Harkopen has helped with their project site

Kari Justice has contibuted great patience in the time taken from work to pursue this project as well as significant financial support

Edward Miller, onetruecathal have been very supportive

Dave5's (Dave Ten Have) (Ponoko) support is much appreciated

Joris Peels' (ShapeWays) Support is much appreciated

Andrew Plumb's (Clothbot) Support is much appreciated

To the many I have overlooked or failed to mention - apologies in advance - email me the omission - its forgetfulness, not malice, and I'll straighten it out!

 

 

 

 

 

 

 

Last Updated (Monday, 08 March 2010 19:47)

 

About CubesSpawn

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General Observations about CubeSpawn

and the Homebrew Industrial Revolution

CubeSpawn is a simple idea, but its not an idea that seems to easy to grasp

everyone who has had the idea explained to them in person seems to see its merit

text descriptions generally seem to fail, so here is another attempt:

 

Imagine an empty, well lit space, white background, no discernable walls, hills, light source, etc.

Now visualize a 3 dimensional grid filling the space. The grids dimensions are 30cm by 30cm by 30cm

(for my fellow Americans, slightly less than a foot)

 

Now visualize the cubes occupying different sized spaces in the grid, always filling a group of grids.

 

So, some are 1 grid on a side, others are 2 or 3 grids on a side

each cube encloses a space of definite volume, each one is a box.

If you put a machine inside each box - thats CubeSpawn!

The machine could be any type: something industrial, or anything else, a breadmaker, a shoe-sole stitcher, an electric forge or kiln...

Anything, anyone might care to imagine that can be an automatic machine...

Q: So why a cube? Aren't a lot of other shapes more efficient for certain kinds of machines?

A: Yes, but almost any other (practical) shape can be approximated by a collection of cubes, a rectangle, for example, several cubes attached in a line...

If the cubes can pass what they are working on between them and each cube can do one of more steps in making something, then a large collection of cubes with the basic 20 or so industrial capabilities, could make almost anything -- that is, anything of a size that would pass through them, of course.

If you accept that an industrial process is an idea (or a collection of them) then CubeSpawn is a box to put an idea inside of and use it.

This then leads us back to another Idea: if this collection of cubes can make almost anything, then the cubes can make their own parts. which means they can make more cubes, or make specialized cubes. this is a factory that can grow itself, or make another factory.

"Thats all very interesting, I suppose, but whats it good for?"

If local groups can make their own goods, they are protected from economic turbulence. Decentralizing is the Next Big Thing and local food, local manufacturing, local honest governance are all parts of that - a (very long, very detailed) paper is here: The Homebrew industrial Revolution

 

 

 

 

 

 

Last Updated (Monday, 18 January 2010 08:45)

 
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